Wednesday, April 28, 2010

Organizing Tools/Google Sites/Classroom Website

I have wanted to create a Classroom Website for some time now, but I didn't think I had the knowledge of the tools to create one. I was wrong. Google offers a website creation site that is easy to use. I created a website for the SPOKES programs where I teacher, where I will be able to provide my students with information that is essential to their career and educational journeys. This will make it easier on me and them. Tools, websites, documents, and classroom materials can be put onto the website for them to access when I am at one of the other programs. I used Google Docs to upload essential documents and materials my students may need and incorporated them into the website. This website is a work in progress, but I was able to get a good start during this class.

NETS-T

1. Facilitate and Inspire Student Learning and Creativity
Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments.
Teachers:
a. promote, support, and model creative and innovative thinking and inventiveness
b. engage students in exploring real-world issues and solving authentic problems using digital tools and resources
c. promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning, and creative processes
d. model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments
2. Design and Develop Digital-Age Learning Experiences and Assessments
Teachers design, develop, and evaluate authentic learning experiences and assessments incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS•S.
Teachers:
a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
b. develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress
c. customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using digital tools and resources
d. provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching
3. Model Digital-Age Work and Learning
Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society.
Teachers:
a. demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations
b. collaborate with students, peers, parents, and community members using digital tools and resources to support student success and innovation
c. communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital-age media and formats
d. model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information resources to support research and learning

Tuesday, April 27, 2010

Google Forms/Assessments

I created an Adult Education Survey that I can use with my students to help gain understanding about why they quit high school. I am thinking about doing my demonstration project about why my students school, what barriers they faced, and what barriers that may face while trying to obtain their GED. I could use this as an iniatial survey to learn a little bit about their education background. I would like to create a more in-depth survey to use at a later time.



NETS-T
1. Facilitate and Inspire Student Learning and Creativity
Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments. Teachers:
a. promote, support, and model creative and innovative thinking and inventiveness
b. engage students in exploring real-world issues and solving authentic problems using digital tools and resources
c. promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning, and creative processes
d. model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments
2. Design and Develop Digital-Age Learning Experiences and Assessments
Teachers design, develop, and evaluate authentic learning experiences and assessments incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS•S. Teachers:
a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
b. develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress
c. customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using digital tools and resources
d. provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching

Sunday, April 25, 2010

Assessment Rubric/Rubistar

I created a Brochure Rubric using RubiStar that I can use with my adult students when they are learning to create brochure using Microsoft Publisher.

NETS-T

2. Design and Develop Digital-Age Learning Experiences and Assessments
Teachers design, develop, and evaluate authentic learning experiences and assessments incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS•S. Teachers:
a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
b. develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress
c. customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using digital tools and resources
d. provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching
3. Model Digital-Age Work and Learning
Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society. Teachers:
a. demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations
b. collaborate with students, peers, parents, and community members using digital tools and resources to support student success and innovation
c. communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital-age media and formats
d. model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information resources to support research and learning

Intel (Ordering)

I created a visual ranking project that I would be able to use with elementary students when they are practicing putting words in alphabetical order. This is a skill that students are required to master. I would be able to create list that focus on different phases of learning to put words in alphabetical order. I would be able to add this to independent or group work time instead of providing worksheets for practice.

Login Information:

Intel
Teacher ID: charitysypolt
Team ID: Team 1 or Team 2 or Team 3
Password: team (All three teams have the same password to make it easier on the teacher)

NETS-T

1. Facilitate and Inspire Student Learning and Creativity
Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments. Teachers:
a. promote, support, and model creative and innovative thinking and inventiveness
b. engage students in exploring real-world issues and solving authentic problems using digital tools and resources
c. promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning, and creative processes
d. model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments
2. Design and Develop Digital-Age Learning Experiences and Assessments
Teachers design, develop, and evaluate authentic learning experiences and assessments incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS•S. Teachers:
a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
b. develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress
c. customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using digital tools and resources
d. provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching
3. Model Digital-Age Work and Learning
Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society. Teachers:
a. demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations
b. collaborate with students, peers, parents, and community members using digital tools and resources to support student success and innovation
c. communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital-age media and formats
d. model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information resources to support research and learning

Wednesday, April 21, 2010

Podcast

I created a Podcast using Audacity that I can use in my job readiness classroom. For many of my students, job retention skills are not common sense. They have to learn what to do on the job, so that they do not get fired. The object of the Podcast is to help my students understand job retention skills and gain an understanding of how to prepare for their first jobs.

I created the Job Retention Podcast/(Downloadable Version) using Audacity and LAME to convert the file from an aup file to a wav file. I then used WavPad Sound Editor to convert the wav file to an mp3. I began by adding music at the beginning. I felt that 9 to 5 by Dolly Parton was a fitting song for this Podcast. I added segments of the song at the beginning and end. I wrote a script to read, but did not read it exactly as it was written. My voice didn't turn out as well as I would have liked due to my cold.

I would use this in my class when my adult students are preparing to join the workforce. This would add something different to the lessons we use in the classroom and provide support to what they are learning. It isn't necessary for all of our students to learn job retention skills, but most of them are unsure of what to do when they begin a new position. I will be able to send this to our students or post it to our classroom blog. This will enable to them listen to it on their own and then reflect on it during a group discussion. I also plan to save my Podcast to my mp3 player, so that I have it with me at all times.



NETS-T


2. Design and Develop Digital-Age Learning Experiences and Assessments
Teachers design, develop, and evaluate authentic learning experiences and assessments incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS•S. Teachers:
a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
b. develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress
c. customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using digital tools and resources
d. provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching

Tuesday, March 30, 2010

Prezi Zooming Presentation

I used a PowerPoint presentation I created that introduce Learning Express Library and what the site has to offer learners. I didn't use the whole presentation, but added essential slides to my Prezi Presentation. I think Prezi Presentation adds effects to a presentation that makes it more interesting and eye catching to the audience. I also like that I could add in my PowerPoint presentation slides, but also add sections of text. This adds diversity to the presentation. PowerPoint presentations are a great way to teach, but it can become boring. I think I was a little afraid of Prezi. I was unsure of my presentation. I think it will be a great tool once I get accustomed to using it. I didn't like how my presentation looked embedded. It is much pretty on the Prezi Site.



ISTE NETS-T

1. Facilitate and Inspire Student Learning and Creativity
Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments. Teachers:
a. promote, support, and model creative and innovative thinking and inventiveness
b. engage students in exploring real-world issues and solving authentic problems using digital tools and resources
c. promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning,and creative processes
d. model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments

2. Design and Develop Digital-Age Learning Experiences and Assessments
Teachers design, develop, and evaluate authentic learning experiences and assessments incorporating contemporary tools and resources to
maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS•S.
Teachers:
a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
b. develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress
c. customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using digital tools and resources

3. Model Digital-Age Work and Learning
Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society. Teachers:
a. demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations
b. collaborate with students, peers, parents, and community members using digital tools and resources to support student success and innovation
c. communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital-age media and formats
d. model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information resources to support research and learning

Friday, March 26, 2010

Get Video

I used Any Video Converter to save a YouTube video to my computer. I found a video on YouTube that suggested using Any Video Converter to convert and save videos to your computer. It also showed how to save and convert the video. I thought this video was appropriate for the assignment since the assignment was to save a video from YouTube. I downloaded the converter to my computer. I was able to save the video to my computer and then post it to TeacherTube. I saved the video as a wmv file.


Having the ability to save YouTube videos and videos from other websites is a very useful tool. I can download videos onto my computer and access them when I do not have internet. I can download learning videos to use with my students, but also teach the students to use the converter to save videos to their own computers.


This is the video I was able to save using Any Video Converter. I also uploaded it to TeacherTube. Click HERE to see the video on YouTube.




ISTE NETS-T

1. Facilitate and Inspire Student Learning and Creativity
Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments.
Teachers:
a. promote, support, and model creative and innovative thinking and inventiveness
b. engage students in exploring real-world issues and solving authentic problems using digital tools and resources
c. promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning, and creative processes


2. Design and Develop Digital-Age Learning Experiences and Assessments
Teachers design, develop, and evaluate authentic learning experiences and assessments incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS•S. Teachers:
a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
b. develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress
c. customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using digital tools and resources
d. provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching

Wednesday, March 24, 2010

Photo Video

I create a video using photos of a science experiment that demonstrates what can happen to teeth over time if they are not properly cared for. The video and experiment could be used in health or school class with elementary school age children.

NETS-T

3. Model Digital-Age Work and Learning
Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society. Teachers:
a. demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations
b. collaborate with students, peers, parents, and community members using digital tools and resources to support student success
and innovation
c. communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital-age media and formats
d. model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information
resources to support research and learning

Friday, March 12, 2010

Video Assignment-Power Point

I used the Power Point I created that introduce the Learning Express Library and how useful it is. I saved each slide as a picture using the snipping tool and a paint program. I then uploaded them into Windows Movie Maker. I added We're Going to Be Friends by The White Stripes. I thought the song was fitting, since Learning Express Library is user friendly and is a good friend to have. Once I completed my project in Windows Movie Maker I saved it as a wmv file to my computer. Check out my VIDEO on YouTube.

ISTE
1. Facilitate and Inspire Student Learning and Creativity
Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student
learning, creativity, and innovation in both face-to-face and virtual environments. Teachers:
a. promote, support, and model creative and innovative thinking and inventiveness
c. promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning,
and creative processes


2. Design and Develop Digital-Age Learning Experiences and Assessments
Teachers design, develop, and evaluate authentic learning experiences and assessments incorporating contemporary tools and resources to
maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS•S. Teachers:
a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
b. develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become
active participants in setting their own educational goals, managing their own learning, and assessing their own progress
c. customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using
digital tools and resources
d. provide students with multiple and varied formative and summative assessments aligned with content and technology
standards and use resulting data to inform learning and teaching

Tuesday, March 9, 2010

Action Buttons-Jeopardy

I used the Jeopardy template to create a Jeopardy game that reviews nouns (person, place, or thing, common/proper, plural/singular, and possessive). The game is an ideal game for first and second grader. It could also be used for a review game for third graders. I based my Jeopardy game on a a Power Point that I found on a free language arts website. The Nouns Power Point is a great teaching and review tool. The Nouns Jeopardy Game is a great way to review and a fun for the students to practice and the teacher to assess students knowledge.

WV Content Standards
First Grade - RLA.O.1.2.8
Identify and apply grammar in written composition (e.g., nouns, verbs, declarative, interrogative sentences).

National Content Standards
NL-ENG. K-12.12-Applying Language Skills
Students use spoken, written, and visual language to accomplish their own purposes (e.g., for learning, enjoyment, persuasion, and the exchange of information).

ISTE-NETS-T

2. Design and Develop Digital-Age Learning Experiences and Assessments
Teachers design, develop, and evaluate authentic learning experiences and assessments incorporating contemporary tools and resources to
maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS•S. Teachers:

a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity

b. develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress

c. customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using
digital tools and resources

d. provide students with multiple and varied formative and summative assessments aligned with content and technology
standards and use resulting data to inform learning and teaching

3. Model Digital-Age Work and Learning
Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society. Teachers:

a. demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations

c. communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital-age media and formats

d. model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use informationresources to support research and learning

Wednesday, March 3, 2010

Animation Motion Path

I used my imagination to create a Power Point slide using animation motion pathways. The weather or rather snow has been the topic of discussion everywhere I go. So, I decided to create my slide around the theme of "weather". Creating animation motion pathways will enable me to create better Power Point presentations that will hold the attention of my students. I will also be able to make interactive Power Points using animation motion pathways. I will be able to create presentations that include interactive slides.

NETS-T


2. Design and Develop Digital-Age Learning Experiences and Assessments
Teachers design, develop, and evaluate authentic learning experiences and assessments incorporating contemporary tools and resources to
maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS•S. Teachers:
a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
b. develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress
c. customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using digital tools and resources
d. provide students with multiple and varied formative and summative assessments aligned with content and technology
standards and use resulting data to inform learning and teaching
3. Model Digital-Age Work and Learning
Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society. Teachers:
a. demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations
b. collaborate with students, peers, parents, and community members using digital tools and resources to support student success and innovation
c. communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital-age media and formats
d. model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information resources to support research and learning

Animation 1- FTP

I used a snipping of a simple resume and cover letter to create two slide in Power Point. The goal of the slides is to briefly explain the different parts of a resume and cover letter. By clicking the "show notes" button, you can see the different parts of each. Click HERE to the animation.

NETS-T

2. Design and Develop Digital-Age Learning Experiences and Assessments
Teachers design, develop, and evaluate authentic learning experiences and assessments incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS•S. Teachers:
a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
b. develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress
c. customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using digital tools and resources
d. provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching
3. Model Digital-Age Work and Learning
Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society. Teachers:
a. demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations
b. collaborate with students, peers, parents, and community members using digital tools and resources to support student success and innovation
c. communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital-age media and formats
d. model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information resources to support research and learning

Monday, March 1, 2010

Wordle 2



2. Design and Develop Digital-Age Learning Experiences and Assessments
Teachers design, develop, and evaluate authentic learning experiences and assessments incorporating contemporary tools and resources to
maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS•S. Teachers:
a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
b. develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress
c. customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using digital tools and resources
d. provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching

Friday, February 26, 2010

Ignite Presentation




NETS-T
1. Facilitate and Inspire Student Learning and Creativity
Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments. Teachers:
a. promote, support, and model creative and innovative thinking and inventiveness
b. engage students in exploring real-world issues and solving authentic problems using digital tools and resources
c. promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning, and creative processes
d. model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments
2. Design and Develop Digital-Age Learning Experiences and Assessments
Teachers design, develop, and evaluate authentic learning experiences and assessments incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS•S. Teachers:
a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
b. develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress
c. customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using digital tools and resources
d. provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching
3. Model Digital-Age Work and Learning
Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society. Teachers:
a. demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations
b. collaborate with students, peers, parents, and community members using digital tools and resources to support student success and innovation
c. communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital-age media and formats
d. model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information resources to support research and learning
4. Promote and Model Digital Citizenship and Responsibility
Teachers understand local and global societal issues and responsibilities in an evolving digital culture and exhibit legal and ethical
behavior in their professional practices. Teachers:
a. advocate, model, and teach safe, legal, and ethical use of digital information and technology, including respect for copyright, intellectual property, and the appropriate documentation of sources
b. address the diverse needs of all learners by using learner-centered strategies and providing equitable access to appropriate digital tools and resources
c. promote and model digital etiquette and responsible social interactions related to the use of technology and information
d. develop and model cultural understanding and global awareness by engaging with colleagues and students of other cultures using digital-age communication and collaboration tools

Thursday, February 25, 2010

Ignite Presentation (Google Docs)

I created an Ignite Presentation that explains what Learning Express Library has to offer and how to assess the site. I used the Snipping Tool to create graphics from www.wvinfodepot.org and Learning Express Library. I tried to use as few words as possible, but many of the graphics contain words used on the website sites. Click HERE to view my Ignite Presentation that I uploaded to Google Docs.

NETS-T

2. Design and Develop Digital-Age Learning Experiences and Assessments
Teachers design, develop, and evaluate authentic learning experiences and assessments incorporating contemporary tools and resources to
maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS•S. Teachers:
a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
b. develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress
c. customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using digital tools and resources
d. provide students with multiple and varied formative and summative assessments aligned with content and technology
standards and use resulting data to inform learning and teaching
3. Model Digital-Age Work and Learning
Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society. Teachers:
a. demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations
b. collaborate with students, peers, parents, and community members using digital tools and resources to support student success and innovation
c. communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital-age media and formats
d. model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information resources to support research and learning

Ignite Presentation

My Ignite Presentation. It didn't keep the 15 second slide transitions.

Sunday, February 21, 2010

Power Point Presentation

I created a Power Point presentation that I can use with my students who are preparing for job interviews. I usually use a very long presentation, but this presentation has few words and lots of graphics. The presentation can be view through Google Docs. To view the presentation click HERE.

Interview Do or Don't

Embedded Presentation

NETS-T

2. Design and Develop Digital-Age Learning Experiences and Assessments
Teachers design, develop, and evaluate authentic learning experiences and assessments incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS•S. Teachers:
a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
b. develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress
c. customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using digital tools and resources
d. provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching
3. Model Digital-Age Work and Learning
Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society. Teachers:
a. demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations
b. collaborate with students, peers, parents, and community members using digital tools and resources to support student success and innovation
c. communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital-age media and formats
d. model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information resources to support research and learning
4. Promote and Model Digital Citizenship and Responsibility
Teachers understand local and global societal issues and responsibilities in an evolving digital culture and exhibit legal and ethical behavior in their professional practices. Teachers:
a. advocate, model, and teach safe, legal, and ethical use of digital information and technology, including respect for copyright, intellectual property, and the appropriate documentation of sources
b. address the diverse needs of all learners by using learner-centered strategies and providing equitable access to appropriate digital tools and resources
c. promote and model digital etiquette and responsible social interactions related to the use of technology and information
d. develop and model cultural understanding and global awareness by engaging with colleagues and students of other cultures using digital-age communication and collaboration tools

Tuesday, February 9, 2010

Wordle

I created a Wordle using my blog. I have used this in my class before. Sometimes we have our students write a self-reflection about themselves. They have to write what they like about themselves and what they want to improve. We have them to copy what the wrote and create a Wordle. It is a great way for them to see how they see themselves in an artistic view.



Jing 2

Jing is such a cool program. I think I have found a new toy and asset for my classroom. I created a Jing file that helps explain how to begin and complete the FAFSA. The FAFSA is very important to anyone who needs financial for college. This is an essential website in my classroom. I added in voice directions. I am not too thrilled about hearing my voice on the internet, but this going to be a great tool when I am creating how-to's for my students. Click here for directions to begin and complete your FAFSA.

Jing 1

I used Jing to create an image of a description of correctional officer job on the
West Virginia Civil Service job site. Many of my students find this website difficult to navigate and sometimes hard to understand. I find myself spending valuable time walking individual students through this application process. I am creating a powerpoint to help my students learn to navigate the site without one-on-one assistance. Jing is going to make this easy to do. The image of the correctional officer will be easy to incorporate into my powerpoint and in emails.

Thursday, February 4, 2010

Self-Portrait

I really enjoyed this activity. It gave me a chance to use my creativity and almost be silly for once. Picasso may have been a serious fellow and his arts seems serious, but I find it amusing. I really didn't have any issues with this activity. I utilized the tools on website to create two images of myself. I found it difficult to create it in the Picasso light. I wanted it to look pretty and found myself being very realistic. I actually created two self-portraits. One is in Picasso style and the other is a more realistic.

Self-Portrait 1 (Click to see original)














Self-Portrait 2 (Click to see the original)












NETS-T

1. Facilitate and Inspire Student Learning and Creativity
Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student
learning, creativity, and innovation in both face-to-face and virtual environments. Teachers:
a. promote, support, and model creative and innovative thinking and inventiveness
b. engage students in exploring real-world issues and solving authentic problems using digital tools and resources
c. promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning, and creative processes
d. model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments

Tuesday, February 2, 2010

Print Screen

I didn't see the first blog assignment in the print screen assignment. I used the print screen function to copy the Workforce WV homepage. I used this site often. In the first post I created, I cut an important portion of the homepage out so that I can emphasis this when showing my students to use the page.















NETS-T

1. Facilitate and Inspire Student Learning and Creativity
Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments. Teachers:
a. promote, support, and model creative and innovative thinking and inventiveness
b. engage students in exploring real-world issues and solving authentic problems using digital tools and resources
c. promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning,and creative processes
d. model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtualenvironments

Draw Something

I used the Paint program on my computer for this assignment. I created a picture frame that incorporated icons from the main websites we are using in class (blackboard, the homepages, facebook, blogger, Gmail, Delicious, and Google Doc). I used the draw tools on paint to create the frame. I used copy/paste and the snipping tool to incorporate the icons into my creation. I saved the creation as picture. It is a JPEG file that is 29.9 KB in size.

NETS-T
1. Facilitate and Inspire Student Learning and Creativity
Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student
learning, creativity, and innovation in both face-to-face and virtual environments. Teachers:
a. promote, support, and model creative and innovative thinking and inventiveness
b. engage students in exploring real-world issues and solving authentic problems using digital tools and resources
c. promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning, and creative processes
d. model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments

Monday, February 1, 2010

Area Line Bar Pie Scatter Plots Charts

I created two bar graphs on Kid's Zone that compared the average reading assessments for West Virginia fourth and eighth graders to the average for the nation. I used the data presented by the National Center for Education Statistics . I incorporated the two graphs into documents. One document and graph emphasized that West Virginia's fourth graders reading assessment averages are below national average and that more funded is needed. The second document incorporated the data in positive light that emphasized that West Virginia's eighth grade reading assessment averages are not far below the national averages.

















NETS-T
Model Digital-Age Work and Learning
Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society. Teachers:
a. demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations
b. collaborate with students, peers, parents, and community members using digital tools and resources to support student successand innovation
c. communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital-age media and formats
d. model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information
resources to support research and learning

Linn and Venn Diagram (Crappy Graphs)

I created a line graph that graph the expenditures per pupil for WV, PA, FL, and TX using the Crappy Graph website. I obtained the data the National Center for Educational Statistics. The data was for the 2007 fiscal year.



My graph on Crappy Graphs can also be seen here.

NETS-T

Model Digital-Age Work and Learning
Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society. Teachers:
a. demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations
b. collaborate with students, peers, parents, and community members using digital tools and resources to support student success and innovation
c. communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital-age media and formats
d. model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information
resources to support research and learning

Saturday, January 30, 2010

Desktop Graphic

I haven't created too many graphic images before. I have create a variety of documents or projects using various programs, but I usually import clipart from the internet or other sources. I created a fraction, percentage, and decimals worksheet using Microsoft Publisher. I do not have a graphics program on my computer. I could have used the Paint program, Word, or Powerpoint, but I like the tools that are available on Publisher.

I used Publisher to create a fraction, percentage, and decimal that will aid in teaching the relationship between the three. I used the drawing and shapes tool to draw circles that we sectioned using the line drawing tool. I also used the arrow tool. I change the color and format to aid in the presentation. I also added wordart and text. The file is 73.5 KB.

I would like to buy a graphics program that is better than what I have available to me. I plan to do some research to find a program that will enable me to create better graphics. If anyone has any suggestions let me know.

Friday, January 29, 2010

Snipping Tool

I have Windows XP on my computer not Vista. This made it very hard for me to use the snipping tool that is available on Vista. I could not find an update for Windows that would add the snipping tool, but I did find a website that offered a free snipping tool that I could download onto my computer. I hope this was a safe procedure, but I would several reviews that gave thumbs up on the application. I installed a snipping tool from http://www.bhelpuri.net/Snippy/ that was very easy to use.


I used the snipping tool to cut a section of the FAFSA home page. I find myself very busy in the month of Febraury and March helping my students with their FAFSA applications. I am currently creating a handout that my students will be able to use as a guide when completing
their applications. The snipping tool is much easier to use than the print screen function and cropping out the section I want to use in the handout.


Thursday, January 28, 2010

Print Screen

For a long time I could not figure out why I could not get the print screen key to work. I would wait and wait for it to print, but nothing printed. Then I would realize that the print screen button on most programs, except DOS, was really just copying an image of the whole screen and I had to actually import or paste the image in a program where I could print it.

For this assignment, I decided to do a print screen of the Workforce WV homepage. I use this site everyday in my classroom. I have to explain how to navigate this site often, so I hope to eventually create a handout that demonstrates navigate the site. I opened the Workforce WV site on my Firefox browser. I pressed the alt key and the Print Screen key to obtain an image of the screen. I then opened the Paint program that is on my computer and pasted the image into the blank canvas on the Paint program. Once I had the image of the screen on the canvas, I used the cropping tool to cut out the top part of the site. This part of the site is very important when I am giving directions on how to get to the current job lists. Once I had the cropping tool positioned around the area I wanted to cut out, I right clicked on the area and cut that part of the image. I then open a new document in Paint and pasted the area that I had cut into the new canvas. I added a bit of text to show my students that they would need to click on public information. I then made the image as big as the canvas. I saved the Paint file with my new cropped image as a BMP file to my picture folder. I wasn't sure if I should save it in BMP or JPEG. It automatically name it a BMP file when I saved it, so I decided to leave it as that. The file is 1.67 MB. I am very unfamiliar with file sizes, so I need to investigate to see if that is a large file. I uploaded my file to Google Docs so that it could be accessed by others and to me no matter what computer I am using.

You can also Click Here to view the image I created using the print screen function and the cropping tool available on paint

Delicious Account

I am really excited about my Delicious account. I use many different websites with my students. Sometimes I have a hard time remembering all of the URLs and some of them are odd. This will give me a great way to bookmark everything where I can obtain it from my four classrooms and the various places I have to meet with students. I am going to try to start using this with my students so that they can access the different websites they may need for SPOKES class.

Ideas of Class Projects

I am going to try to create all my projects for this class on the subject of job readiness skills (resume writing, interview skills, job retention, civil service, FAFSA, college information). I am a career development consultant and teach job readiness skills everyday. I hope to be able to use most of what I do in this class in my classroom.

Tuesday, January 26, 2010

Published Document

Well, today I learned something else that will be very useful to me as a career development consultant. Today I learned to publish documents online. My resume is now online. If you would like to view my resume, feel free to click on the link and take a look. https://docs.google.com/Doc?docid=0AWs2laUtFXceZGMyY2s4Z3RfM2Qzdmt6d2dj&hl=en

Wednesday, January 20, 2010

Introduction

My name is Charity Sypolt. I live in Buckhannon, WV with my husband and our dog. I have a BA in K-8 Multi-Subject Elementary Education. I was a substitute teacher for several years and also taught full-time for several years. I have taught pretty much every grade including adult education classes. I am currently employed as a career development consultant for an adult learning program called SPOKES. I serve adult students in six counties (Upshur, Lewis, Tucker, Randolph, Braxton, and Webster). I travel almost every day of the week. I love my job, but really miss teaching children. I am currently in the reading specialist program at FSU. I hope to graduate in the next two years and eventually go back to teaching children. I am looking forward to learning a lot this semester and gaining knowledge that I can use with my current and future students.