I used Any Video Converter to save a YouTube video to my computer. I found a video on YouTube that suggested using Any Video Converter to convert and save videos to your computer. It also showed how to save and convert the video. I thought this video was appropriate for the assignment since the assignment was to save a video from YouTube. I downloaded the converter to my computer. I was able to save the video to my computer and then post it to TeacherTube. I saved the video as a wmv file.
Having the ability to save YouTube videos and videos from other websites is a very useful tool. I can download videos onto my computer and access them when I do not have internet. I can download learning videos to use with my students, but also teach the students to use the converter to save videos to their own computers.
This is the video I was able to save using Any Video Converter. I also uploaded it to TeacherTube. Click HERE to see the video on YouTube.
ISTE NETS-T
1. Facilitate and Inspire Student Learning and Creativity
Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments.
Teachers:
a. promote, support, and model creative and innovative thinking and inventiveness
b. engage students in exploring real-world issues and solving authentic problems using digital tools and resources
c. promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning, and creative processes
2. Design and Develop Digital-Age Learning Experiences and Assessments
Teachers design, develop, and evaluate authentic learning experiences and assessments incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS•S. Teachers:
a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
b. develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress
c. customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using digital tools and resources
d. provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching
Friday, March 26, 2010
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